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Old Nov 01, 2009, 10:55 PM // 22:55   #21
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Originally Posted by X Xenox X View Post
Wait...Dhuum has a skillset in the .dat??

is this posted anywhere?
The new halloween quest info thread.
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Old Nov 04, 2009, 05:18 PM // 17:18   #22
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Skeleton UWSC

apparently this, but the explanation of how it works exactly is very poor
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Old Nov 04, 2009, 05:48 PM // 17:48   #23
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Im already seeing
"Mobber LFG"
"Faci LFG"
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Old Nov 04, 2009, 06:13 PM // 18:13   #24
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Did a few runs solo to with minor hero backup just to actually see how the skeletons skills function rather than reading a poor-on-insight wiki page.

I haven't tried it yet since getting people to help you test new stuff as long as they haven't read a wiki or guru page about it, this is what i would suggest for skills to beat UW (after seeing the pages about 'mobway')

1 regular sliver perma: won't need any details for common perma players.
5 Scythe perma's: won't need any details for common perma players.

Now comes the 'new' part:
1 ritualist: kinda like the spirit farmer/mobile spirits build but with disenchantment and ebon assassin support;
disenchantment vs tortured spirits' illusionary weaponry and might help a little vs smites (but absolutely not a must as we all know depends if you want the sliver perma to go for it or mob the crowd)
ebon assassin vs the obsidian traps before mobbing them.
Mobile spirits to remove your spirits away from the skeleton projectiles while they attack them. Sins can jump in after spirits got aggro just to be on a safe side.

1 hybrid bonder/smite monk/mesmer or bonder/curse necro. the bond i refer to is Strength of Honor, since you will be mobbing and you got 5 scythe perma's to bond you should have no trouble keeping bonds up + keeping perma's in your screen. For the elite skill i got some doubts: Spiteful spirit has proven its use, but Ray/Signet of Judgment have crossed my mind too. (SignetOJ more vs skellies than the old foes.)
The rest of the skills as long as we keep it at monk skills would be party healing/signet healing vs skellies.

I was not looking at a build to maximize ecto drops but more a build to rush through the underworld and get the chest. I estimate that a skilled group could clear out UW with this in under 25 minutes and a trained group that splits up now and then could even make it less than 18 minutes.

Food for thought...
This is what came across my mind what I would get for a team after reading the first mobway posts.
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Old Nov 04, 2009, 09:57 PM // 21:57   #25
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I'm not really getting the point of mass scythe permas if they are basically always together... the point of old SFway speedclear was to split up, and you brought your own self-defense so you could solo stuff. If you're traveling in a group, why not get some big damage balance or cryway team + 1.5 monks, and not have to deal with 33% damage reduction and so forth?
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Old Nov 04, 2009, 11:28 PM // 23:28   #26
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Quote:
Originally Posted by FoxBat View Post
I'm not really getting the point of mass scythe permas if they are basically always together... the point of old SFway speedclear was to split up, and you brought your own self-defense so you could solo stuff. If you're traveling in a group, why not get some big damage balance or cryway team + 1.5 monks, and not have to deal with 33% damage reduction and so forth?
i'll make it easy for you. if you can make a build that beats the waste quest, then you can beat underworld. i really hope someone can make and prove a build with a nice balanced main team, but i don't see it happening.

btw, i like the idea of Mo/N with SS and strength of honor!
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Old Nov 05, 2009, 05:25 PM // 17:25   #27
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Yes... If you are all running around together, you don't *really* need to use Shadow Form. It decreases your DPS anyway, and you can add support.

I recently did a 4+4 whip-round UW. 2x ER prot spammers with GDW and infuse and Protective Bond.

Then add either Orders or an MoP nuker And 5 physicals (Any profession will do.)

Incredibly fast and incredibly safe. You can also change the MoP or one of the physicals to a SoH maintainer for even more damagesz.
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Old Nov 05, 2009, 05:52 PM // 17:52   #28
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Originally Posted by HigherMinion View Post
Yes... If you are all running around together, you don't *really* need to use Shadow Form. It decreases your DPS anyway, and you can add support.
Yes that is true. Shadowform does allow freedom of movement though, and the only thing that causes trouble is the skeletons.

Quote:
Originally Posted by HigherMinion View Post
I recently did a 4+4 whip-round UW.
I don't understand this. So you finished UW with your build? How was unwanted guests (uwg)?
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Old Nov 05, 2009, 06:14 PM // 18:14   #29
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Originally Posted by dbulger View Post
Yes that is true. Shadowform does allow freedom of movement though, and the only thing that causes trouble is the skeletons.



I don't understand this. So you finished UW with your build? How was unwanted guests (uwg)?
Well, the annoying thing about it was the reaper in Mountains triggered a shit-load of traps, and just got raped. We had finished the rest apart from UWG; which would be easy anyway.

The only time it gets tough with ER bonding, is when there are alot of enchant strips. In UWG the vengeful aatxes will be hitting for about 23~ damage and with spirit bond active you can only gain health.

Quite simply for UWG, you could split into two teams of 1x ER and 3 physicals, to take out the Keepers.
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Old Nov 05, 2009, 06:25 PM // 18:25   #30
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Quote:
Originally Posted by HigherMinion View Post
I recently did a 4+4 whip-round UW. 2x ER prot spammers with GDW and infuse and Protective Bond.

Then add either Orders or an MoP nuker And 5 physicals (Any profession will do.)
That's a pretty hardcore reinvention of the wheel right there. Definitely want some idea on speed.
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Old Nov 05, 2009, 06:56 PM // 18:56   #31
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Originally Posted by Martin Alvito View Post
That's a pretty hardcore reinvention of the wheel right there. Definitely want some idea on speed.
Sigh--

I did not say it was new, It's just a balanced setup for taking on anything. The damage comes from GDW+MoP and a mashup of any physicals. If you have MoP, best bet would be 100lols. If not then Dervs would be better, running whatever they want.
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Old Nov 05, 2009, 08:32 PM // 20:32   #32
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Originally Posted by HigherMinion View Post
4+4 whip-round UW
but what does that mean? 2 teams of 4?

btw your build sounds wicked fun! pm me if you need a 100 bizzer

Last edited by dr love; Nov 05, 2009 at 08:35 PM // 20:35..
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Old Nov 05, 2009, 08:43 PM // 20:43   #33
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Same here, I regularly use MoP + 100b in regular gameplay on my war, actually go W/N and have it on my bar, used with a mm it rolls pretty much everything without cons. If someone wanted to try a team build/run in UW I'd be more than happy to volunteer to be a guinea pig.
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Old Nov 05, 2009, 09:44 PM // 21:44   #34
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Originally Posted by dbulger View Post
but what does that mean? 2 teams of 4?

btw your build sounds wicked fun! pm me if you need a 100 bizzer
the +x is just heroes.
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Old Nov 05, 2009, 10:24 PM // 22:24   #35
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Quote:
Originally Posted by IronSheik View Post
If only dhuum were harder than mallyx...something in gw that might be challenging again.
So you're basically saying you want a boss that counters so many skills, that only one, single, viable build can defeat him? Because as it stands right now, Mallyx is an incredibly overpowered boss and might be a mistake even. In fact, many professions are discriminated from fighting him and he is NOT fun OR challenging. It's actually an incredible flaw since it diminishes most of the strategy from gameplay, instead forcing you to rely on things like an Imbagon or cheap tactics to ensure victory. Not fun.

Overpoweredness!=Challenge
Too much challenge!= Fun

Just because you can defeat something doesn't mean it was easy for other players. When designing a game, developers must be able to make something have you on the tips of your feet, while still not defeating you to the point of frustration. It has to be fair. And I assure you, if something were stronger than Mallyx, you would be saying the opposite

More bosses like Abbaddon and the Mox quest golems are examples of what is needed. Not Mallyx. Having unique and memorable fights, not frustrating, is what I mean.


That said, I cannot wait to fight Dhuum.

Last edited by Lishy; Nov 05, 2009 at 10:26 PM // 22:26..
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Old Nov 06, 2009, 08:52 AM // 08:52   #36
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Yes there was a way to do UW in both modes before UWSC and Ursan
if you can remember that far back
when people actually played the game
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Old Nov 06, 2009, 01:25 PM // 13:25   #37
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Quote:
Originally Posted by Wild Rituals View Post
Yes there was a way to do UW in both modes before UWSC and Ursan
if you can remember that far back
when people actually played the game
I think it was called "skill" or Balanced

If you know how to build a balanced team, you should have no problems with UW, it will just take 10-20 minutes longer. UW was not designed to be completed so fast, anyway.
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Old Nov 06, 2009, 03:46 PM // 15:46   #38
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Originally Posted by Kain Fz View Post
So you're basically saying you want a boss that counters so many skills, that only one, single, viable build can defeat him?
As far as what you quoted me on. No, that isn't what I said at all.

I've pugged mallyx on all 10 of my professions without ursan, it isn't hard not to discriminate on mallyx. You can bring any number of random bars and skills as long as you know what you're doing, it may not be the fastest easiest or best, but it's fun, challenging, and gets the job done.
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Old Nov 06, 2009, 04:04 PM // 16:04   #39
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Quote:
Originally Posted by IronSheik View Post
You can bring any number of random bars and skills...
Sure, you can do this. Then when you have 3+ skills on everyone's bar blacked out because you ran enchants/bonder or you constantly heal him for 1200+ because of a hex/condition stack you'll probably wonder why you can't win. The no frills way to beat Mallyx is to exploit the two main things he has no counter against, Rit and Para buffs combined with heavy physicals. You can't just run randomway against him if you expect to last more than a minute or two in the fight.
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Old Nov 06, 2009, 10:15 PM // 22:15   #40
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Quote:
Originally Posted by HigherMinion View Post
I think it was called "skill" or Balanced

If you know how to build a balanced team, you should have no problems with UW, it will just take 10-20 minutes longer. UW was not designed to be completed so fast, anyway.
Yes but getting people to remember what Denotes a Balanced UW team can be quite difficult.
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